The Butcher from Diablo IV. I was responsible for the high poly sculpt, game model, textures, and engine integration.
Concept by Gray Rogers:
https://www.artstation.com/grayber
Art direction by Arnaud Kotelnikoff and John Dobbie:
https://www.artstation.com/arnaudkotelnikoff
https://artstation.com/johnadobbie
Animation by Brian Labore:
https://www.artstation.com/brianlabore